For this project, I self-taught Blender, a 3D design software, to create a book on how to become a professional gamer. The 3D style was chosen to reflect the immersive and futuristic nature of the gaming world. This project showcases my passion for learning new tools and pushing creative boundaries to achieve the best results.
I’m always eager to expand my skill set and dive into new challenges, as demonstrated by this self-driven learning experience. Click the button below to view the book and explore the design!